Lisp Meta-Programming for C++ Developers: Automatic Traces

In the previous posts, we started a series dedicated to familiarise C++ developers to the world of LISP meta-programming, based on the Clojure programming language. The goal is to offer a different perspective on meta-programming, how we can approach it, and the kind of use cases it can address. We started the series by an... Continue Reading →

A Clojure.Spec for Generic Binary Trees

Back in the post on a previous post Clojure Spec, we discussed how to correctly spec a binary tree using Clojure.Spec. Among the many possible representations for binary trees in Clojure, we chose the following one: A node is a vector containing a value followed by a map of children Inside the map of children:... Continue Reading →

LISP Meta-Programming for C++ Developers: Compile time computations

In the previous posts, we started a series dedicated to familiarise C++ developers to the world of LISP meta-programming, based on the Clojure programming language. The goal is to offer a different perspective on meta-programming, how we can approach it, and the kind of use cases it can address. We started the series by an... Continue Reading →

LISP Meta-Programming for C++ Developers: First Macros

In the previous post, we started a series dedicated to familiarise C++ developers to the world of LISP meta-programming, based on the Clojure programming language. The goal is to offer a different perspective on meta-programming, how we can approach it, and the kind of use cases it can address. We started the series by an... Continue Reading →

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